

Now of course, new textures would have to be created to fill the gaps, and copies of existing meshes used in some places.Īnd this is were this post started, a way to chronicle the building the most complete female hero with the least intrusion to the game. What I discovered is that I could build a female hero, with working different cloths, with working different hair styles, fully functional skin composites, and visible tattoos, all from meshes and textures already in the game. Than took all the notes and researched all the empty gaps, and made more notes. Than downloaded every female mod, ripped them apart and studied them, while taking notes. So first thing I did was read ever forum post while taking notes. There is a more powerful sword than the sword of aeons It is called The Bereaver and it does 280 (as opposed. Most female mods I researched were stripped of alot of this and were bare boned. One that utilized as much of the original coding, skin composite, hair, clothes, as possible. So I have always wanted to have a female hero that was as complete as possible.
